Otakon 2009

So Otakon was this past weekend. While we continued the tradition of going to an anime con and not watching any anime (AMVs don’t really count) we still had fun. We sort of see Otakon as just a big excuse to get friends together, which gives some sort of background event such that we don’t have to actually plan out the entirety of the weekend.

So we hit up artist’s alley and the dealer’s room for much of the weekend, while spending a few hours just in the hotel room making fun of some ghost hunter show. Ah the human connection.

Loot:


Yet another Saber figure (How I love thee…) one of C.C. from Code Geass (She’s the one with green hair), Kaori from A Certain Magical Index (In the purple box). And those little pink boxes are figures from Shugo Chara!

Kinda self explanatory with the names on the side there. Didn’t get as much manga as I would’ve liked though.

Link x2 and Vincent! Along with a commission of my original character Tiffany and a Shugo Chara! art book.

Otakon

I had the post ready and waiting, but then Tuesday didn’t feel like Tuesday and before I knew it, it was Thursday and I didn’t have time for the last edit and posting this up before I went up to Baltimore for Otakon.

I know, excuses, excuses. Blah I suppose.

Heart Broken

So we’ve been purposely passing by Flame Leviathan and XT-002 hardmodes for the simple reason that they’re not necessary (in hardmode) to get to Algalon. We after our easy kill of him in 10-man, Koi seemed to realize that XT-002 was just a big baby.

Using a strat that I thought was just going to cause unnecessary raid damage, we put in one good night (wasn’t even a full night I don’t think) and got XT-002 down for our [Heroic: Heartbreaker] achievement. /omgthumbsup

In the 10-man scene after weeks and weeks and nerfs we managed [Firefighter]. Used to like that fight. Don’t anymore. While I appreciate the hard factor that keeps scrubs from being able to claim Ulduar Clear! lkahkjdhskjhanusdhk

My Luck

So we do 10-man Ulduar on the off-nights of raiding. Meant to be Tuesday and Wednesday, it ends up stretching to Sunday and Monday on many occasions. So I still go. I work on the bosses, I wipe with everyone else. I spent the four straight weeks of wiping on Mimiron hard mode before the patch, and the almost full week after. Then I go to spend some time on Monday night with my husband, and they down him. Not only that but the one night I missed several weeks back is the night they down Freya hard mode. What am I supposed to take away from this? I try to take a little time for myself and end up missing credit for two of the hardest bosses in the instance.
Not that I think Tant won’t go back to try and get them for me, but it certainly won’t be until Algalon’s down. And very possibly not till after Yogg hard mode is down. I’m sure I’ll wipe on that for a month and then take a day off and miss the kill. In fact I’m almost positive that we’ll down Hodir hard mode this week on Saturday, which I’m taking off to go to a friend’s wedding.
At this point I’m really just sick of this. I mean what else am I working on this game for except to down bosses. If I miss that, then what is the point? Why even play the game?

For my Dad

Since this is the easiest way to get this picture to my father, here is the link. Don’t forget to bookmark it, Dad.

That out of the way, yeah I missed last week. I’ve beaten myself up about it enough. First draft is bare bones and I still had a horrible time writing it. Blargh. More interesting soon.

Pushing Daisies is Pushing Daisies

One of my favorite series of all time is over. After a lousy two seasons that weren’t even proper seasons. The first season got cut short as the writer’s block ended it horribly off kilter. And then the show was canceled for who knows what reason?

Pushing Daisies was a show that didn’t take itself seriously and had a ball doing it. Ned, the Pie Maker and proprietor of The Pie Hold, had the power to bring the dead back to life with a touch, and then return them to death forever with another touch. The catch? If the ‘dead’ stays alive for more than a minute, another life of approximately equal wight will die in its place. (ie: person for person, crow for pigeon, cockroach for bee)

Enter Charlotte Charles, or Chuck to her friends, Ned’s childhood friend who died at sea. Ned brought her back to find out how she died, a lucretive business he is in with Emerson Cod, (More on him later.) and found himself unable to lose her again. But now, even though they’re in love, they can’t touch lest Chuck return to the dead.

Add Emerson Cod, a PI with a love of money, a secret daughter, Olive the waitress who is in love with Ned, horses, and breaking into song to express her feelings, Chuck’s two estranged aunts, the retired Darling Mermaid Darlings, who have social phobias and an obsession with cheese, along with a wonderful supporting cast of other ridiculously colorful characters and you have a show that…well just shouldn’t have been canceled.

Spoilers past this point!

So, while I don’t blame the writers for the ending of the show, and they did their best to wrap up as many of the dangling storylines in the last three episodes as they could, so much was left with no answer. Here is where I will list the questions and/or observations I have about the show that will forever be left unaddressed.

1) Digby, the golden retriever that Ned had when a child, who was with him through thick and thin, even after being run over by a car. Though the show tells us how old Digby was when he died, I don’t remember it, still he was fully grown when Ned was 10 and is still alive in present story not even looking old. This brings up my suspicion that whoever Ned brings back to life stops aging and/or is possibly unable to die. Most of the people Ned brings back have died of some condition that made living impossible, yet they are ‘alive’ for the minute he gives them. Are they immune to the damage inflicted before they’re ‘alive-again’? They are never in pain, just sometimes shocked. I was fully expecting an episode where Chuck got shot, or otherwise should’ve been dead, but ended up no worse for the wear.

2) Sewer smelling guy (I’m horrible with names) seemed like he was going to be important. He was able to tell something was wrong by the smell of Chuck and Digby, but with the writer’s strike I think the impact he was going to have on the series was cut short. How much does he really know?

3) Ned and Olive went off a cliff and it was reviled that it was Ned’s father who saved them. The same father who stuck his child in a boarding school after his mother’s death and then went off and got another family. Does he know anything about this power? Could it be inherited? Why would he abandon his child and just get another family, who he then in turn abandoned as well.

4) Chuck tricked Ned into keeping her 10 years dead father alive. More spunky than Chuck, he tries to convince her to leave Ned and eventually leaves the main cast to be on his own. (This adds to the suspicion about the no more aging thing, as 10-year-old corpses usually don’t just…stabilize?) It was clear he loved Chuck, so there’s no way he would just disappear forever.

5) Then of course are the cliff hangers they ended with on the last episode. Chuck reveling herself as alive to her mother and aunt. (Seriously, what is that going to do for their tour to Europe?) Emerson having his ‘daughter’? find him. Olive and her new relationship with the taxidermy guy. (Of whom I would not have minded seeing more.)

Either way, RIP to a fabulous show, the like of which we will probably never see again.

Yay gryffins!

I love gryffins, and I always have them in some way, shape, or form, in every story I write. In this story they’re a rather important part, seeing as how the gryffin of the Founding King is on the country’s flag. They’ll be more on gryffin knights later.

Illusion Shattered

So we downed our first hard mode in 25-man. Took us a while, about on par with how long it took to learn the harder bosses pre-LK. I’m actually quite thrilled about it, all things considered. Blizzard came up with a decent way to allow casuals (10-man normal), semi-casuals (10-man hard or 25-man normal), and hard core raiders (25-man hard) to all see the content and get the desired challenge out of the game.

Once we figured out what strat to use on Thorim it all worked out pretty well. I actually like seeing how ‘sloppily’ we play on normal modes (Mostly because that’s good enough to down a boss.) and then watch as we tighten up our strat and our play in order to down the hard mode. Normal mode Thorim people could be wherever, most only got out of 50% of the lightning charges and chain lightning got chained around everywhere.

In hard mode, the battle field is pretty much halved by the addition of blizzard and moving becomes all that much harder with the frost effects while the lightning damage becomes unforgiving. The enrage timer itself stops mattering as the dps races to burn down the boss before the tanks are one shot. Fun stuff.

Not much point of a kill shot since it looks no different from one off a normal kill, but then I need something to go on this front page. I added some extras so it won’t be too boring.

And since I’m posting for our latest 25-man victory, I figure I might as well bring you up to speed on the currant achievements for our 10-man group.

With the addition of Knock, Knock, Knock on Wood (which I wasn’t in raid for) we’re looking at only Mimiron keeping us from our date with Algalon. Discouraging wipes only made slightly better knowing that everyone considers hard mode Mimiron the hardest fight. Downing it, even in 10-man, will deserve a front page post.

New toy!

This post is a little less polished this week because I have gotten a copy of Adobe Premiere Elements and I am busy rushing up the learning curve of all Adobe products. (The way you edit text that is already in place is so far from intuative it made me sick.)

As for the story, Shae and Kwen are now in their new home. Or temporary new home. Not quite handmaidens yet.