Magneto’s powers

I was at the store (Fun n Games) a few days ago and somehow it came up, how cool it would be to have Magneto’s powers. I figured that having them around the barn would be even nicer as it would allow me to open and close gates without having to actually be there.

But then I started paying more attention to the things I do around the barn and how many of them could be done with some handy magnetic powers.

All of the doors in the barn could be unlatched and slid open or closed  allowing me to do so from across the barn in order to let horses out or keep them in their stalls for turn-in and turn-out.

As said before, all of the gates to the paddocks and pastures could be opened and closed. Little tugs on the horses’ halters could have them come in and go out without them actually having to be led.

Fences could be repaired and maintained with a bit of metal bending, perhaps even removing rust. (Dunno if Magneto could do that, doubt the all powerful mutant would ever bother.)

Some halters with metal in the proper places could actually go out and put themselves on horses’ heads, allowing me to bring in the horses I needed for lessons without having to go into the field.

Finding thrown horseshoes in the pasture would be trivial.

Picking up leftover scraps from the farrier would be likewise.

The tractor is entirely metal and so I could run that with the spreader or water the arena with no need to actually be on it.

After thinking about it, the power would be much more useful than I would’ve thought.